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GDSD#2: Practical Ergonomics for Modern Web Design
I wrote this article yesterday. I thought someone might be interested in it.
Graphic Design Secrets Demystified
By Michael Brown
ZuniWeb
2nd installment:
Practical Ergonomics for Modern Web Design
Hi everyone and welcome back to this the second edition of GDSD or Graphic Design Secrets Demystified. This week I am going to cut straight to the chase and address something that I have really wanted to discuss since I first came up with the idea of starting this series of articles. I’ve been so excited that I could not wait passed the second installment!
This time around we are going to talk about what it feels like to go to a page. Your page presumably, so we better think hard and clear about what someone encounters when they type in that URL and hit enter. In this modern day of high speed connections and shimmering salmon DNA OLED screens it is no wonder we all got lost. The beauty, the features, the possibilities, the headache! When an architect designs a hotel they don’t to have hotel patrons scrambling to find the lobby or the bathroom. When a designer designs a page they don’t want someone to leave site disenchanted without understanding what they just saw, usually at least. If we don’t think about how someone will feel when visiting a site then we might fail the first essential point of our mission as designers: To Provide the information that their customers want to see and do it fast!
So why have I titled this article so? Ergonomics, though normally referring to things that exist physically such as industrial equipment, is the scientific study of design intended to maximize productivity by reducing fatigue and discomfort. I feel that it is very simple and practical to see how this applies to web design as well. Although more of a mental creation as far as the mind can be abstracted from the body, web design is the art of translating information while utilizing visual aspects to increase the communication of an idea over the World Wide Web. One has to keep their ideas clear in their mind while staying objective enough to see the faults of their design.
Ergonomics is first off a scientific approach. Real knowledge is the key to properly utilize the concepts of what we may so lovingly refer to as human-factors engineering. You have to receive data by actually fishing for real opinions of your site. Listen to other people, but do not let them cloud your intentions. You want to know how they got through the information on your site, how long it took them, and how they felt after doing it. Having a working knowledge of ones customers is the only sure way to design properly for the needs of your audience.
I have compiled a list of concepts and checkpoints to run through when thinking about the design of a website. These four points are not necessarily wholly applicable in every situation, but the will give the reader a clear understanding of basic concepts that we here at ZuniWeb use to test the quality of our works communication skills:
Last edited by WongFei; April 18th, 2007 at 01:21 PM..
Reason: To add the rest of the article.
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